![]() This feature is similar to some other suggestions below, just with another way to approach. I think it is more flexible that your proposal. It allows to turn the blur effect on and off during animation. There is a Motion Blur Layer that you can apply to the entire document or to the layers you want. This effect could be applied only at rendering time as an after-effect. For example, if a ball gets shot over the canvas/rendering-screen with speed over 50 px/frame it should have a blurry streak attached. To make the motion most realistic for movies, it should be possible to activate in the render dialog the option to smear the border of all objects, which move faster than a given value. When linking tangents with the same color program should automaticaly add Convert->Scale (-1) to plcae them opposite against each other.When linking tangents with the different color, program should act as it acts now - no additional converts added.When linking two tangents with this option: To allow linking two tangents in opposite position, I suggest to add a new menu option for tangents "Link Opposite". When linking tangents with different color program should automaticaly add Convert->Scale (-1) to avoid their opposite placement.When linking tangents with the same color, program should act as usual.It takes a lot of time if we vahe lot of verticles to sew their tangents. Even more, to avoid this effect user needs to made some complex steps (see Sewing BLines). This is normal from the program's point of view, but not normal for new users. As described in Sewing BLines, when linking red tangent to yellow they are placed opposite against each other. 1.57 Allow select the origin of rotation when using the Rotate Tool.1.56 A way to link params without exporting.1.51 Rearrange the view of waypoints for Canvas param.1.46 Triangle sliders to be always visible.1.45 Allow organize child valuenodes in an hierarchy.1.37 Character tool on Tool Options Dialog.1.25 Feedback for Outil Déplacement lissé. ![]() ![]() 1.18 Automatic colour palette optimisation.1.17 Duck for Amount value in Zoom layer.1.15 Bones with FK & IK + grouping of objects into folders.1.14 Warning about editing bizarre things in animate editing mode.1.12 Good high-level documentation of the source code.1.11 choosing colour from gimp/inkscape palettes.1.6 get_color method in text and radial blur. ![]()
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